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Interactivity and Digital Storytelling…

NB– this is primarily cannibalized from a post I made on the class blog of the Digital Storytelling class I’m currently taking. I like to keep my stuff all in one place, though.


I have to admit that, while many of the examples of “digital storytelling projects” that my classmates posted to the class blog were quite interesting and well-done, and some where quite thought-provoking and evocative, they felt a little… old media?

Basically, they were just low-budget, one-person documentary shorts.

One of the really fascinating things about new media technology, however, is the interactivity of it. If you use the internet in 2010, you are almost certainly not just a media consumer. You are a producer. The most successful sites on the internet– from Youtube to Facebook to Twitter to Google itself– are not content creators. They are frameworks that host user-generated content, sort it, make it manageable, encourage discovery. From the moment Tim Berners-Lee began to conceptualize the World Wide Web as something interlaced, hypertextual, navigated by users, the web has challenged models of passive viewership. The web is interactive. New media is interactive.

So where’s the interactivity in digital storytelling? Well, it seems to be coming. Though it is still pretty primitive in its application.


A sidebar of sorts:

Is it still storytelling if it’s interactive? If the author relinquishes some degree of control to the audience, is it still his or her story?

I would argue that it absolutely is. While a was a voracious and omnivorous reader as a child, one of my sisters’ and my favorite series of books was Bantam’s Choose Your Own Adventure series. Essentially bound hypertext, the book would take a forking narrative format, where the reader was, at key moments, presented with choices. The reader’s choices determined the outcome, but the author’s vision remained at the center. Forked stories could fork back into themselves at time– especially in a time-travel story.

While most video games are admittedly thin on narrative, some of the best follow a similar course– allowing player decisions to influence the chain of events within several forked narrative outcomes.


That digression over, I have to say, I haven’t found exactly what I was looking for. I haven’t found any single example that illustrates well how exciting this possibility is. But let me run through a couple examples– all imperfect in some way– that illustrate what kind of thinking I’m talking about. All of these take advantage of Youtube’s fairly recent annotation feature.

“B-Boy Joker” is very well-implemented, though it’s more of a game than a story. Even by game standards, there’s not much narrative: The Joker and Batman are having a dance battle. You have to match your opponent’s moves or he will defeat you. Not really a story at all. But the action is compelling, the use of annotations is highly effective, and the stop-motion animation is top-notch. One could imagine making a project that was more narrative along similar lines.

logoSimilarly, “Youtube’s first weekly game show” Truth or Fail, is pretty lacking as a narrative, being more of a game. But while B-Boy Joker was more like a video game, Truth or Fail resembles a (highly eccentric) quiz show. Nevertheless, there is a beginning, middle, and end, and since many of us if not all of us are interested in the informative and pedagogical uses of digital storytelling, I thought it bore mentioning because it’s pretty easy to see how such a framework could be used educationally.

Finally, I found two more traditionally narrative interactive videos that unfortunately seem to be experiencing technical difficulties. Annnotations on some of the videos in these series seem to be broken, so clicking on the screen doesn’t always work. But go and check out The Time Machine: An Interactive Adventure and Choose Your Path: Find Sparta! and try to imagine them actually working.

At any rate, it seems obvious to me that interactivity is a pretty exciting possibility in digital storytelling. And that, unfortunately, we might not be quite there yet.

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Let’s Play Ukulele: A Great Use of Dynamic Website Design

What does the Leisurely Historian do in his leisure time?

Well, given that I’m a grad student, there’s not a whole lot leisure time, to be honest. I spend most of it feeling guilty that I’m not working or reading.

But over winter break, I finally broke down and did something I’ve been wanting to do for a while. I bought a ukulele. I love the sound, it’s easy to play, it’s compact, the small neck is easy for my somewhat stubby and ungraceful fingers.

Playing the ukulele isn’t like playing guitar, though. There’s not as many people who play it. I have two friends who even own one– one lives over an hour away, in Baltimore, and the other lives in Texas. Lessons are out, too. When was the last time you looked at a bulletin board and saw someone advertising uke lessons?

So, being the nerd that I am, I turned to the internet. And let me tell you, the net is the friendliest place in the world for a fledgling ukulele player. The ukulele lessons on the newly-launched Ukulele Underground are amazingly well-done. Sheep Entertainment’s Ukulele Chord Finder was a godsend. I especially enjoy that the flash program itself can be downloaded onto your computer, so you don’t have to be online to remember what a D# 7sus4 looks like when you come across it in tablature.

There’s the rub, though– tablature. Most tabs you find online are for guitar, which has a different tuning. So my only recourse has been, when I’m not using the (limited, but still quite impressive in their variety) uke tabs on Ukulele Boogalloo, has been to find the guitar tabs, open up the chord finder, and figure it out from there.

Tom Smith, the author of The Let’s Play Ukulele Songbook, has done ukulele novices everywhere a serious solid, though, with his new site Let’s Play Ukulele. This is an inspired use of dynamic website design.

I haven’t bothered to look under the hood, but from what I can tell, the site mostly works to compile things found elsewhere. Guitar tab sheets– which can be found all over the web– are brought in, and (again, from what I can tell) metadata as to the artist, title, and chords used in each song are attached. Image files of the appropriate ukulele fingering for each chord are appended to the top of the file. One can search by song or artist, of course, but that’s too basic.

The really exciting search ability is to search based on the chords you know, so you can find songs that you can play immediately. The results are then ordered by the number of chords per song, so that the simplest songs come first. It’s rather brilliant, a great tool for people who are trying to learn the instrument.

However, the most exciting part is where Tom goes one step further. On the logic that the easiest songs to play are the ones you know, and know well, the site gives you the ability to put in your last.fm username, and provide you automatically with songs you actually listen to– again, in order of ease of play!

To give you some idea how this works, here’s my results page.

It’s certainly not “scholarly,” but I think this is an excellent example of what digital pedagogy is really capable of. Even getting personalized lessons, I wouldn’t be able to find a teacher who would be able to teach exclusively songs that are to my taste. The ability to search, to remix, to deal with large amounts of data, and to do so in a user-friendly, simple interface– this is really an indication of how digital media can be used to individualize, to tailor what we learn and how, to engage students…

It’s still in alpha, and it can be a little buggy, but this site is great, and really instructive. Even if you have no interest in playing the ukulele (though I’d argue you should reconsider that, as well) you should check it out, and play around with it a bit.

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